z Everspace 2 - Page 15 (2024)

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Old Fisher
Noobzor
z Everspace 2 - Page 15 (1)
Posts: 6
Joined: Sat Mar 30, 2019 8:38 am
Reputation: 6

Re: z Everspace 2

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Postby Old Fisher »

Here's the attributes I managed to scrape so far (more to come), can be used as a value-list in CE:

Code: Select all

47645: always #047674: core output to weapons47704: core output to shield47733: core output to boost47761: +X core output at stop47789: shield capacity47809: X shield recharge speed47835: shield recharge delay47861: shield shutdown duration47909: armor47919: X armor repair per kill47927: +N firepower47933: +N precision47939: +N structure47945: +N utility47950: +N resistance47956: +N expertise47969: +X speed47979: X booster speed gain47986: +X boost speed47995: X booster acceleration48018: X booster recharge speed48043: booster energy capacity48069: booster energy consumption48098: booster recharge delay48181: +N handling48227: +N cargo slots48282: weapon kinetic dmg48305: weapon energy dmg48330: weapon range48347: weapon dmg radius48372: weapon fire rate (1/sec)48393: weapon charge duration48420: weapon full charge dmg multiplier48637: weapon projectile velocity48657: weapon spread, degrees48675: weapon energy capacity48702: weapon energy consumption per sec48732: unknown-149058: weapon effect range49262: weapon projectile capacity49272: weapon lock duration, sec49285: unknown-249317: scanner ship range49340: scanner loot range49399: +N tractor beam range49362: scanner resource range49421: +X collision dmg52080: X energy dmg bypasses armor52088: +X dmg to armor52097: (=1) 30% kinetic dmg -> repair hull52104: X chance to regen 20% hull HP on kill52111: X chance to jam target weapons for 2 sec52123: X chance to slow target by 50% for 3 sec52126: X chance to deal corrosion for 3 sec52132: X chance to mine more resource52143: gain +X rare resource on node finish52155: refund X weapon energy on mining52185: non-critical hits increase critical chance by X52195: +X weapon dmg when standing still52201: resource scan range +X/sec up to +50% on stopped52218: (=1) last 3 missiles do +100% dmg52232: X chance for free missile on primary critical52244: +X dmg for each second missile flies52256: -X lock duration52271: X chance to refund ammo52290: Tag mines at N range52298: (=1) cannot be intercepted52317: X chance to disable shield for 2 sec52325: deal X of energy dmg back to attacker's shield52371: fire EMP 500m stunning for N sec on shield shutdown52378: enemy missiles deal half of energy dmg52389: +X XP per kill52428: (=1) cannot be damaged52441: +X dmg against higher level52571: (=1) start shield recharge on loot pickup52583: +X/sec dmg up to +100% on held fire52914: +X dmg against G&B52939: +X dmg against turrets52952: +X dmg against capships52966: criticals have 40% chance to recharge weapon for X energy53000: +X dmg up to +25% for 8 sec on kill53011: X chance to refill secondary weapon by 1 on kill53022: +X energy recharge per enemy within 500m53045: (=1) no shield recharge delay after depleted53061: +X boost speed while shield depleted53080: pulse lasers deal +X dmg53099: beam lasers deal +X dmg53117: rail guns deal +X dmg53134: autocannons deal +X dmg53152: scatter guns deal +X dmg53171: blasters deal +X dmg53206: flaks deal +X dmg53221: gauss cannons deal +X dmg53240: coil guns deal +X dmg53257: missile launchers deal +X dmg53278: rocket launchers deal +X dmg53299: mine launchers deal +X dmg53319: +X corrosion dmg53339: +X EMP duration53357: -X device cooldowns53376: +X ULT generation53470: +X hull HP53514: +X critical dmg53413: +X ULT dmg53430: +X shield HP53450: +X armor HP53489: +X critical chance53536: +X secondary weapon dmg53560: +X primary weapon dmg53583: +X device dmg53602: +X destabilized dmg53624: +X primary weapon range53646: +X secondary weapon range53669: +X device range53687: -X weapon energy consumption53711: -X boost energy consumption53734: +X dmg while cloaked53753: +X energy dmg53772: +X kinetic dmg53998: going below X hull recharges shield54015: going below X armor recharges weapon energy54033: going below X shield recharges boost54214: +X corrosion injector dmg54233: X chance to reflect projectile54246: +X virus dmg per infected target54264: X chance for instant device cooldown reset54276: -X shield dmg54313: -X hull dmg54331: regen X weapon/shield/boost energy per EMP-stunned enemy54346: +X secondary weapon dmg when missile defense system active54371: +X hull repair54389: +X armor repair 54407: +X shield capacity per equipped support device54430: +X armor HP per equipped warfare device54453: -X dmg while boost at 100%54470: +X speed/handling while shield depleted54488: X of armor regen on kill applied to hull54507: fully charged shots destabilize target for N sec54524: +X lateral boost speed54540: +X cruise speed

UPD-1: added most IDs, some are still missing though.
Some clarifications:
* to add list to CE, remove empty lines, right-click on "Attribute ID" and select "Set/change dropdown selection options" and paste the list there; don't forget to tick the "Make the record display values like the dropdown list" checkbox;
* X means multiplier: value of 0.1 means 10% and so on;
* N means immediate value ("+N tractor beam range" with N = 73 means the TB range will be 73 meters longer whatever it was before).

How to use this cheat table?

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Momber
Cheater
z Everspace 2 - Page 15 (2)
Posts: 29
Joined: Wed Jan 19, 2022 10:37 pm
Reputation: 7

Re: z Everspace 2

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Postby Momber »

Hi guys, thanks for the IDs.
I gave myself some "Tears of the Mad" resources using the tooltip function of jonaaa's table. It appeared to work fine, but when I reloaded the resources had reset to what they were before.
Gideon's table viewtopic.php?p=206794#p206794 had a script named "Massive Resources added to inventory" or something like that and it worked well, even after saving and reloading. Perhaps the script could be adapted and incorporated into the current table? Just a thought. Thanks!

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Old Fisher
Noobzor
z Everspace 2 - Page 15 (3)
Posts: 6
Joined: Sat Mar 30, 2019 8:38 am
Reputation: 6

Re: z Everspace 2

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Postby Old Fisher »

A little free-resources script that was handy while determining those boring attributes. Works without crashes, but still better be hotkeyed and used only when necessary. Works for both crafting and perk donations (can be a little confusing with perks, but yeah - it works).

Code: Select all

{ Game : ES2-Win64-Shipping.exe Version: Date : 2024-06-02 Author : Old Fisher Free items.}[ENABLE]aobscanmodule(DecreaseItemAmount,ES2-Win64-Shipping.exe,2B C8 89 8E AC 01 00 00)DecreaseItemAmount: db EB 3Fregistersymbol(DecreaseItemAmount)[DISABLE]DecreaseItemAmount: db 2B C8unregistersymbol(DecreaseItemAmount){// ORIGINAL CODE - INJECTION POINT: ES2-Win64-Shipping.UInventory::RemoveItemTypeWithAmount+85}

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jonaaa
Expert Cheater
z Everspace 2 - Page 15 (5)
Posts: 386
Joined: Thu Apr 06, 2017 6:08 am
Reputation: 120

Re: z Everspace 2

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Postby jonaaa »

Old Fisher wrote:

Sun Jun 02, 2024 6:42 am

Here's the attributes I managed to scrape so far (more to come), can be used as a value-list in CE:

Code: Select all

47645: always #047674: core output to weapons47704: core output to shield47733: core output to boost47761: +X core output at stop47789: shield capacity47809: X shield recharge speed47835: shield recharge delay47861: shield shutdown duration47909: armor47919: X armor repair per kill47927: +N firepower47933: +N precision47939: +N structure47945: +N utility47950: +N resistance47956: +N expertise47969: +X speed47979: X booster speed gain47986: +X boost speed47995: X booster acceleration48018: X booster recharge speed48043: booster energy capacity48069: booster energy consumption48098: booster recharge delay48181: +N handling48227: +N cargo slots48282: weapon kinetic dmg48305: weapon energy dmg48330: weapon range48347: weapon dmg radius48372: weapon fire rate (1/sec)48393: weapon charge duration48420: weapon full charge dmg multiplier48637: weapon projectile velocity48657: weapon spread, degrees48675: weapon energy capacity48702: weapon energy consumption per sec48732: unknown-149058: weapon effect range49262: weapon projectile capacity49272: weapon lock duration, sec49285: unknown-249317: scanner ship range49340: scanner loot range49399: +N tractor beam range49362: scanner resource range49421: +X collision dmg52080: X energy dmg bypasses armor52088: +X dmg to armor52097: (=1) 30% kinetic dmg -> repair hull52104: X chance to regen 20% hull HP on kill52111: X chance to jam target weapons for 2 sec52123: X chance to slow target by 50% for 3 sec52126: X chance to deal corrosion for 3 sec52132: X chance to mine more resource52143: gain +X rare resource on node finish52155: refund X weapon energy on mining52185: non-critical hits increase critical chance by X52195: +X weapon dmg when standing still52201: resource scan range +X/sec up to +50% on stopped52218: (=1) last 3 missiles do +100% dmg52232: X chance for free missile on primary critical52244: +X dmg for each second missile flies52256: -X lock duration52271: X chance to refund ammo52290: Tag mines at N range52298: (=1) cannot be intercepted52317: X chance to disable shield for 2 sec52325: deal X of energy dmg back to attacker's shield52371: fire EMP 500m stunning for N sec on shield shutdown52378: enemy missiles deal half of energy dmg52389: +X XP per kill52428: (=1) cannot be damaged52441: +X dmg against higher level52571: (=1) start shield recharge on loot pickup52583: +X/sec dmg up to +100% on held fire52914: +X dmg against G&B52939: +X dmg against turrets52952: +X dmg against capships52966: criticals have 40% chance to recharge weapon for X energy53000: +X dmg up to +25% for 8 sec on kill53011: X chance to refill secondary weapon by 1 on kill53022: +X energy recharge per enemy within 500m53045: (=1) no shield recharge delay after depleted53061: +X boost speed while shield depleted53080: pulse lasers deal +X dmg53099: beam lasers deal +X dmg53117: rail guns deal +X dmg53134: autocannons deal +X dmg53152: scatter guns deal +X dmg53171: blasters deal +X dmg53206: flaks deal +X dmg53221: gauss cannons deal +X dmg53240: coil guns deal +X dmg53257: missile launchers deal +X dmg53278: rocket launchers deal +X dmg53299: mine launchers deal +X dmg53319: +X corrosion dmg53339: +X EMP duration53357: -X device cooldowns53376: +X ULT generation53470: +X hull HP53514: +X critical dmg53413: +X ULT dmg53430: +X shield HP53450: +X armor HP53489: +X critical chance53536: +X secondary weapon dmg53560: +X primary weapon dmg53583: +X device dmg53602: +X destabilized dmg53624: +X primary weapon range53646: +X secondary weapon range53669: +X device range53687: -X weapon energy consumption53711: -X boost energy consumption53734: +X dmg while cloaked53753: +X energy dmg53772: +X kinetic dmg53998: going below X hull recharges shield54015: going below X armor recharges weapon energy54033: going below X shield recharges boost54214: +X corrosion injector dmg54233: X chance to reflect projectile54246: +X virus dmg per infected target54264: X chance for instant device cooldown reset54276: -X shield dmg54313: -X hull dmg54331: regen X weapon/shield/boost energy per EMP-stunned enemy54346: +X secondary weapon dmg when missile defense system active54371: +X hull repair54389: +X armor repair 54407: +X shield capacity per equipped support device54430: +X armor HP per equipped warfare device54453: -X dmg while boost at 100%54470: +X speed/handling while shield depleted54488: X of armor regen on kill applied to hull54507: fully charged shots destabilize target for N sec54524: +X lateral boost speed54540: +X cruise speed

UPD-1: added most IDs, some are still missing though.
Some clarifications:
* to add list to CE, remove empty lines, right-click on "Attribute ID" and select "Set/change dropdown selection options" and paste the list there; don't forget to tick the "Make the record display values like the dropdown list" checkbox;
* X means multiplier: value of 0.1 means 10% and so on;
* N means immediate value ("+N tractor beam range" with N = 73 means the TB range will be 73 meters longer whatever it was before).

With your permission I can include your ID list on the table I posted but only with your permission.

Momber wrote:

Sun Jun 02, 2024 7:24 pm

Hi guys, thanks for the IDs.
I gave myself some "Tears of the Mad" resources using the tooltip function of jonaaa's table. It appeared to work fine, but when I reloaded the resources had reset to what they were before.
Gideon's table viewtopic.php?p=206794#p206794 had a script named "Massive Resources added to inventory" or something like that and it worked well, even after saving and reloading. Perhaps the script could be adapted and incorporated into the current table? Just a thought. Thanks!

Alternatively you can go to any shop and change the ID of the item it's being sold to anything you want, like resources, etc, the amount will also stick.

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Old Fisher
Noobzor
z Everspace 2 - Page 15 (6)
Posts: 6
Joined: Sat Mar 30, 2019 8:38 am
Reputation: 6

Re: z Everspace 2

  • Quote

Postby Old Fisher »

jonaaa wrote:

Sun Jun 02, 2024 7:30 pm

With your permission I can include your ID list...

Yes, of course, feel free to include both codes and resource script.

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Momber
Cheater
z Everspace 2 - Page 15 (7)
Posts: 29
Joined: Wed Jan 19, 2022 10:37 pm
Reputation: 7

Re: z Everspace 2

  • Quote

Postby Momber »

jonaaa wrote:

Sun Jun 02, 2024 7:30 pm

you can go to any shop and change the ID of the item it's being sold to anything you want, like resources, etc, the amount will also stick.

Hehe! Cool! Thanks so much for the tip!

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